INTRODUCTION
The Zoolock deck has been a pretty common example of an effective aggro deck in Hearthstone. Play the insanely powerful early minions of the Warlock class such as Flame Imp as you dig through your deck for more cards to lay down using the Warlock's hero power. By the fourth or fifth turn, you'd either have Leeroy Jenkins or Doomguard to finally seal the deal.. Then there's Soulfire, which costs zero mana, and is essentially a free four-damage card if you've emptied your hand anyway. So, why call this Zoolock deck crazy? Well, it really isn't different from the other variants, but let's take a look at it, shall we?
THE DECK
It has two copies of Soulfire to either directly inflict damage upon the opponent, or kill the last pesky taunt minion. There's also the typical Abusive Sergeant, which you really shouldn't play in your first turn. A great first turn play would be Argent Squire or Flame Imp. Additionally, powering the former using the Sergeant is a great way to destroy bigger minions without having the squire killed, thanks to its divine shield.
Young Priestess is one of my favorite one-drops in the game, especially if you play it in your second turn along with a Flame Imp or a Voidwalker, as the latter (having the very useful taunt ability) becomes harder to get rid of. If there's a 3/5 Shieldmasta bothering you, cast Crazed Alchemist and kill it with a Flame Imp or a Soulfire. To incite more chaos, Dire Wolf Alpha provides +1/+1s to its buddies. Another staple is the two-drop Knife Juggler.
Imagine, playing Void Walker in your first turn, then Juggler on the next. By the third turn you drop Flame Imp and Young Priestess, dealing two damage thanks to the little guy. With Abusive Sergeant, Defender of Argus, Dire Wolf Alpha, Shattered Sun Cleric, and Young Priestess providing buffs, it'd be wise to include Scarlet Crusader to go alongside with Leeroy Jenkins and Argent Squire when it comes to killing off big minions without having to die.
PROS & CONS
First of all, it's a cheap deck. It would only cost about 3700 dust, but without Leeroy it would be less than 2500. Compared to Control Warrior or Handlock or Ramp Druid, it's more affordable. Additionally, it's a pretty easy deck to play, with a good win rate. It has strong early drops that can get stronger when you play other minions, aside from having arguably the most useful hero skill which is card drawing, courtesy of the Warlock class. One of the disadvantages of this deck, though, is that is has to maintain its tempo in the first five or six turns or else the opponent will have enough mana and the necessary cards to wipe out most of your minions which have low health. Aside from this, a deck housing a lot of taunt minions and mass removal will prove to be problematic. However, lots of players have climbed up in Ranked Play thanks to this aggro deck that ideally finishes games fast in your favor. If you have the cards, try it and see for yourself.
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CRAZY ZOOLOCK: A Seriously Aggressive Warlock Deck
8:10 AM
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