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Showing posts with label Hearthstone Two Turn Kill. Show all posts
Showing posts with label Hearthstone Two Turn Kill. Show all posts

TURN TWO 30-DAMAGE WIN USING DRUID (And Millhouse!)

Druid Turn Two OTK

Well, it's not entirely possible on your own, but what's amazing here is that this happened in Ranked Play.

Turn 1: Play Argent Squire

Opponent Turn 1: Opponent plays Coin, drops Millhouse Manastorm

Turn 2: Well, good thing you didn't have a good early game opening hand. You play TWO Force of Natures and a single Savage Roar. You get six 4/2 treants with charge and a 3/1 Argent Squire with Divine Shield, aside from a hero attack of 3, once you use your hero power.

Sadly, your opponent knew it was a bad choice by then to have played Millhouse. 

Millhouse Manastorm Combo


34 DAMAGE BY TURN TWO? Use A Priest Deck

Lightwarden Priest OTK ComboCircle of Healing OTK Combo


OTKs are already flooding casual and ranked play thanks to Miracle Rogue and the onslaught of Leeroy Jenkins and friends. However, is it possible to win the game by turn two, without the use of Millhouse Manastorm and not winning because you're opponent was disconnected or conceded? The answer is: yes you can, but according to redditor Belduros, you have to use a priest deck.

Wild Pyromancer Priest OTK ComboHow can I deal 34 damage by turn two?

Condition: You have to be the player with the coin.

Opponent's Turn 1: Plays nothing or anything that won't kill Light Wardens, really. Better if it's a minion with two health (but no taunt)

Turn 1: Play two Light Wardens using the coin

Opponent's Turn 2: He can either play another minion with two or above health. Your Light Wardens should not get killed.

Silence Priest OTK ComboTurn 2: Here's the tricky, fun part. Play Wild Pyromancer and cast Silence on the opponent's minion, triggering Pyromancer's ability. Then, cast Circle of Healing, so that each of your Light Wardens will get at least +8 attack (since there would at least be four minions in play). That Circle of Healing will then once again trigger Pyromancer's ability, and that's when you cast another Circle of Healing, giving your Light Wardens at least +16 attack each. By then, you would have two Light Wardens with 17+ attack and a silenced minion.

That would give you with at least 34 damage to deal to your opponent.

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