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GAARA'S FAST DRUID: Focusing On Ramping Up For An Early Win


INTRODUCTION

Aside from introducing his "Nightmare Hunter" deck a few days back, Gaara is also discussing about a different kind of Druid deck, one that still aims for mana acceleration, but replaces some of the ramp deck staples that can provide defense and offense in the late game for an advantage in the early game. The main problem with the deck, of course, is that it can't handle matches that have dragged on for far too long, including against fellow Druid players using a control version of Ramp.

THE DECK


VIDEO

Finally, Gaara has provided a useful video on YT, discussing about the Fast Druid deck. It's a card-by-card analysis, explaining its place in the deck. Check it out below:



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HUNTER BUG EXPLOIT: WILD PYROMANCER + TRACKING (A WARNING)

Hunter Bug Pyromancer Tracking Exploit June


This is a follow-up to the previous post about an alarming number of threads popping up in the interwebs regarding a certain combination of cards used by Hunter players that allows them to win most of the time as their opponent's game crashes. The two cards being exploited are Wild Pyromancer and Tracking. Having the former on the board and using the latter suddenly crashes your opponent's game, but the Pyromancer's and Tracking's effect still triggers in your game.

The only known way to get around this is to quit the game and try to reconnect, which we all know doesn't work always. However, take this as a warning, and it's probably best to not waste any time playing against a hunter with this bug exploit still around, especially in Ranked Play. There is still no official announcement on how to deal with this, and you might lose a ranked play if you battle against one of these Hunter players.

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PLAYERS, BE WARNED: Some Hunter Users Are Exploiting a DC Bug

THE BUG

According to /r/hearthstone moderator aeurielesn, there have been numerous reports popping up lately about a "high-impact bug that may cause you to disconnect when a certain combination of cards are played." In order for other players to stop from abusing this bug too, he has deleted any posts regarding what exact combination of Hunter cards are needed to exploit it.

THE SOLUTION

Some players have observed that closing and reconnecting to the game solves this problem, though you might not always get back to the game. Similar to the attack hover bug posted yesterday, you should produce a detailed report and send it to hacks@blizzard.com.

<source>

Numericable Millenium House Cup: A Hearthstone Tournament in France

Numericable M House Cup 2014

Hello, European players! The Numericable Millenium House Cup in France is on its way, and to get you interested, famous Hearthstone players are going there, including Kolento, Amaz, and Gnmish. Additionally, what's interesting about this tournament is that there will be a "deck veto rule" wherein each player can choose what deck his/her opponent cannot use during their games.

According to Gnmish, all invites have been confirmed, so we can all expect to see great battles fought by Kungen, BestMarmotte, Gaara, BebeArmenian, Amaz, Kolento, Gnmish, and Torlk.

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[M15] XATHRID SLYBLADE

Xathrid Slyblade M15 Spoiler

This is a wonderful card, because it's not bad and it's not overpowered either. Yes, it's a 2/1 for three mana, but it's hexproof and has an ability that's fitting for an uncommon card. A deathtouch alone would have sufficed but a first strike too? Pretty sweet card to have in draft right there. Thanks to the guys over at Game Informer for the official preview!

BASIC [And Free] TEMPO ROGUE: Shen's Beginner Guide For 0 Dust


INTRODUCTION

Hearthstone player Sheng finished at rank 6 on ladder last season thanks to Tempo Rogue, and so he decided to share the fun by creating an absolutely free, yes, 0 dust version of the deck. Of course, as it is a deck with basic cards, don't expect to go beyond Rank 10 with this. The purpose of this deck, more importantly, is to introduce players to the game while using a decent deck that they can improve as they get more cards from packs.

THE DECK


OBJECTIVE

The key to winning with this deck is to efficiently use your weapons (the one you create with your hero power and also Assassin's Blade) and your removal spells (such as Assassinate and Backstab) to maintain board control.

MULLIGAN

This basic tempo rogue deck of course does not have those nifty combo cards such as Eviscerate and SI:7 Agent,  so the cards that you want to have don't differ whether you go first or second. As it is all about tempo, you want to have an aggressive start with your opening hand, and this can be achieved if you mulligan for two and three-drops while having a one-drop card such as Deadly Poison or Backstab to play especially on your third turn (ideally, with a two-drop minion). These two-drops would include the high powered Bloodfen Raptor and weapon-destroying Ancient Swamp Ooze while three-drops would be comprised of taunted Ironfur Grizzly and Shattered Sun Cleric. If your're going second and you already have a removal spell, a two-drop, and a three-drop minion, you can opt to keep that 4-drop Chillwind Yeti or Sen'jin Shieldmasta.

With regards to Kobold Geomancer and Ogre Magi, you're better off on the average if you mulligan them as they are "combo" pieces that you would want to topdeck later in the game, along Fan of Knives to counter aggro decks.

THE CARDS

MINIONS [19]


2x ACIDIC SWAMP OOZE - This is probably the best two-drop basic card in the game, simply because it's already strong with its 3/2, but it can also pack an additional punch by destroying your opponent's weapons. This could be handy in the late game against Warrior, Paladin, and Rogue to get additional value.
2x BLOODFEN RAPTOR - It's not really a great card, but it's still a basic minion having a 3/2 body, making it able to kill even four-drops, such as Spellbreaker.


1x KOBOLD GEOMANCER - You would not want to have this in your opening hand if you don't have Fan of Knives but if you do, this is a sweet fifth turn combo to sweep your opponent's board.
2x IRONFUR GRIZZLY - Razorfen Hunter might seem like a better basic minion three-drop, but its 1/1 buddy dies too quickly. This beast has a decent 3/3 build with a taunt ability for little bit of defense.


2x SHATTERED SUN CLERIC - It's best to play this card on your third turn if you played a 3/2 or any other two-drop minion so that you can give it a +1/+1 and lengthen its stay on the board. Even in the late game, this assures that your weaker minions can trade with the big ones.


2x CHILLWIND YETI - Considered as the best four-drop basic minion out there, it can kill other minions with four health without dying himself. It's the best vanilla minion in Hearthstone, aside from Boulderfist Ogre. It will often survive a few turns and trade up against a couple of minions before going out of the board.


2x GNOMISH INVENTOR - You would want to mulligan this because it is wiser to topdeck this in the late game as you will lose your tempo fuel by then, but at least you will probably have the mana to play whatever you draw from the Inventor.


1x OGRE MAGI - Like Kobold Geomancer, you wouldn't want to have two copies of this in your deck since it only really gives you value when you have Backstab or Fan of Knives. Aside from that, 4/4 for four is decent.


2x SEN'JIN SHIELDMASTA - Along with Chillwind Yeti, this is one of the best basic four-drops, as it can survive four-power attacks with its 3/5 build, aside from providing additional defense.


2x BOULDERFIST OGRE - Considered as one of the best vanilla minions in Hearthstone along with Chillwind Yeti, the Ogre can survive a mage's Fireball and even outlasts other six-drops and even seven-drops, such as Stormwind Champion. Moreover, it does not die to Big Game Hunter!


1x STORMWIND CHAMPION - Only one copy of this is good for the deck, as it's value depends on keeping your otherwise weaker minions alive by the time he arrives, and that isn't likely as you would lose fuel in the late game if you don't have a Sprint.

ABILITY [10]


2x BACKSTAB - This is one of the better basic cards that the Rogue class can provide, as it deals with pesky minions such as Knife Juggler and Ancient Swamp Ooze for free. It also provides the necessary push to remove that damaged big minion.


2x DEADLY POISON - You can use this with your hero skill's weapon to kill off some 3/3s and even 4/3 to pave the way for your minions to hit face and maintain tempo, but using this on Assassin's Blade can win you the game. 


1x SAP - This helps you push for the offensive by returning any big taunted-up minions dropped by your opponent. This can also ruin a Druid's day, especially if he does the second-turn Innervate + Chillwind Yeti play.


2x FAN OF KNIVES - This is a pretty weak AoE spell on its own, but partnered with Kobold Geomancer and/or Ogre Magi, it can realistically clear your opponent's side of the board, apart from the card draw it provides to amp your tempo.


2x ASSASSINATE - You want to play this on the huge taunted-up minions if you don't have Sap in hand. Be wary of your opponents casting bait minions though. A player might cast Chillwind Yeti, luring you into using Assassinate so that he can safely play, say, Druid of the Claw next turn.


1x SPRINT - Because it costs seven mana, you wouldn't really want two copies of this in your deck. One is good though, as it refuels your hand in the late game, and you can even play a bit of the cards you draw from it if it's the tenth turn or so.

WEAPON [1]


1x ASSASSIN'S BLADE - A very good weapon for Rogue, as it lasts for four attacks and can kill off a lot of minions. You can even win with it if you use Deadly Poison.


WEBSPINNER: New Hunter Card From Naxxramas


Webspinner Naxxramas Hearthstone
A SPIDER! WHY? !<source>

A SPIDER, HMM. A PYROBLAST WILL DO.

Finally, we have a preview card from all of the heroes in Hearthstone. Webspinner is a 1/1 beast for one mana, with a fun but probably too-risky Deathrattle ability. It lets you "draw a random Beast card." Sounds weird, right? How can you randomly draw a Beast card from your deck? Well, Ben Brode has clarified all the confusion going around about the card text.

According to him, Webspinner does not actually draw card from your deck, instead its ability is similar to Ysera's. It doesn't get a card from your deck, it just puts a randomly-selected Beast card in your hand. With that in mind, people were asking why they didn't just have it at "Put a random beast card into your hand", and Ben Brode clarified that that suggestion confused some people, so they stuck with the "draw" card text.

Ysera HearthstoneBane of Doom Hearthstone


Additionally, you only get the collectible beasts, which means that Misha and Leokk and Huffer, all of which from from casting Animal Companion, cannot be attained by Websinner's deathrattle ability. That still leaves a lot of beasts though, and the rarity of the beast card does not affect the chances of it being picked. So there are equal chances of getting a King Krush and an Angry Chicken.

To help you know what beasts you can get, someone has provided handy guide:

1-DROPS

Webspinner Hearthstone
Angry Chicken HearthstoneStonetusk Boar Hearthstone
Timber Wolf HearthstoneYoung Dragonhawk Hearthstone
Hungry Crab Hearthstone

2-DROPS
Captain's Parrot HearthstoneStarving Buzzard Hearthstone
Ironbeak Owl HearthstoneScavenging Hyena Hearthstone
Dire Wolf Alpha HearthstoneRiver Crocolisk Hearthstone
Bloodfen Raptor Hearthstone
3-DROPS
Silverback Patriarch HearthstoneIronfur Grizzly Hearthstone
Emperor Cobra HearthstoneJungle Panther Hearthstone
4-DROPS
Oasis Snapjaw Hearthstone
5-DROPS
Tundra Rhino HearthstoneStampeding Rhino Hearthstone
Stranglethorn Tiger Hearthstone
6-DROPS AND UP
Savannah Highmane HearthstoneThe Beast Hearthstone
Core Hound HearthstoneKing Krush Hearthstone