Hearthstone HEALTH and DAMAGE Threshold: Knowing Lethal


If you're battling Miracle Rogue, you should know when to be wary of your health and stop attacking with your weapon. But what if you're against a Mage or a Warrior? How would you know if your health is sufficient enough for your opponent to deal lethal and win the game? Well, here are a few things worth noting:


DRUID

A Druid deck will often always have the Force of Nature + Savage Roar combo, which can deal at least 14 damage. Of course, more minions means more +2/+2s to go around.


MAGE


Well, given ten mana, a Mage user can cast Fireball + 2X Frostbolt + 2X Ice Lance for 20 damage. If Azure Drake, Bloodmage Thalnos, Ogre Magi, or any other minion with Spell Damage is in play, it would deal more than that.


ROGUE

With ten mana, a Rogue can deal 26 damage by playing Leeroy Jenkins, attacking with it for six, and then playing it two more times using Shadowstep to deal twelve additional damage, with the last attack increased by eight thanks to two copies of Cold Blood.


SHAMAN

Given ten mana, an Al'Akir the Windlord with two Rockbiter Weapons will deal 18 damage. More deadly is if the opponent has Flametongue Totem in play.


WARRIOR

A Grommash Hellscream hit by Cruel Taskmaster's ping will deal 12 damage.


WARLOCK

Warlock can deal 20 burst damage with ten mana by dropping a Leeroy Jenkins in play, buffing it with Power Overwhelming, and copying that Leeroy with a Faceless Manipulator.

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